Finished
Engineering Thesis
Unity desktop application for visualizing 3D radar data as a dynamically modified mesh. Allows for viewing raw data, object detections (plots) and tracks. Contains a predefined set of preprocessing tools to further modify data.
Technology: Unity, C#, HLSL, CG, C++
Finished
Masters Thesis
An efficient Unity app that allows to visualize dynamic point clouds from Velodyne LiDAR devices and similar sources. Contains options to modify the graph visuals as well as behaviour of the points (data processing tools).
Technology: Unity, C#, HLSL, VFX Graph
In progress
Roll The Bones
Current work-in-progress project. A 2D topdown, roguelite game with pixelart style that introduces innovative dice rolling mechanic.
LinkTechnology: Unity, C#, VFX Graph, Tilemap Editor, Pixelart, Sheet Animations
On hold
Antropy
A 2.5D space shooter with infinite, procedurally generated galaxy, dynamic quests and enemies. Project currently on hold.
Technology: Unity, C#, Shader Graph, VFX Graph, Procedural Generators
No public release
TTABS
A dynamic header bar that can be set up with a few lines of code. Controlled completely from the code - no need for GUI based configuration.
Technology: Unity, C#, OOP
No public release
TTOOLS
A dynamic system for creating quick sets of configuration tools (input fields, checkboxes, dropdown lists) via code.
Technology: Unity, C#, OOP
No public release
TWINDOWS
A simple system for creating movable, scalable and minimizable windows inside of Unity desktop application.
Technology: Unity, C#, OOP
Released
Ulitmate Outline Shader
Outline shader that merges two ways of achieving outlines in Unity SRP pipeline, tries to elimminate negative effects of both methods.
LinkTechnology: Unity, CG
Released
FiveM Enhanced Camera
A completely reworked camera system for GTA (FiveM) that allows users to tune each parameter via accessible menu and input fields.
LinkTechnology: C#, C++, Game Modding, Reverse Engineering